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List of esports games : ウィキペディア英語版
List of esports games

Video games which are played in professional competitions, known as esports, usually fall into a few major genres. The vast majority of eSports titles are fighting games, first person shooters, real time strategy, sports games, or multiplayer online battle arena games (MOBA), with the MOBA genre, particularity ''League of Legends'', being by far the most popular in terms of participation and viewership. Because of the drastic differences between video game genres, professional players often spend their entire career in a single genre. The following is a selection of games which have had an especially large impact in professional gaming, sorted by genre and ordered roughly chronologically.
==Fighting games==
Fighting games were among the earliest games to be played in professional tournaments, with the founding of what would become the Evolution Championship Series in 1995. Competitions in the genre are generally individual competitions in which both players providing input to the same machine. The genre originally focused on arcade play, but has gradually moved to console play as arcades have declined. The ''Street Fighter'' series, ''The King of Fighters'' series, ''Mortal Kombat'' series, ''Marvel vs. Capcom'' series, ''Tekken'' series, ''Killer Instinct'' series and ''Super Smash Bros.'' series are amongst those fighting games played at a professional level. Important tournaments for the genre include the Evolution Championship Series and Capcom Cup, Tougeki – Super Battle Opera was a major tournament for several years.
Fighting game enthusiasts generally prefer the moniker "competitive gaming", and often eschew the term "e-sports", citing cultural differences between the predominantly PC-gaming esports communities and the older arcade-gaming community.〔(【引用サイトリンク】url=http://shoryuken.com/2011/12/04/where-esports-leagues-go-wrong-with-fighters/ )〕 Members of the fighting game community are generally especially cognizant of their connection to the old arcade-era competitions, wishing to prioritize the preservation the spirit of those competitions over simple monetization of fighting competitions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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